Curated Prompt Vault
Teal Alley Death Match
High-density action in the style of theatrical anime. Color tone: Color grading based on a greenish, cool teal. Saturation and brightness are generally kept lo…
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Curated Prompt Vault
High-density action in the style of theatrical anime. Color tone: Color grading based on a greenish, cool teal. Saturation and brightness are generally kept lo…
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High-density action in the style of theatrical anime. Color tone: Color grading based on a greenish, cool teal. Saturation and brightness are generally kept low, and pure colors are excluded. The dark areas are not crushed into black, but are sunk to a greenish gray. The only things with saturation are the amber-colored bulbs from the stalls and the sparks that scatter at the moment of destruction. Cloudy diffuse light and a damp atmosphere. No background music, no dialogue, and ambient sounds. The full-frame equivalent 24mm F1.4 wide-angle lens has a field of view feel. # Constraints Adjust the angle of view, angle, focal length, and camera height in every cut to avoid monotony. Adjusting the length of the cut with variation. The cut labeled "Instant Insert" is extremely short. Do not display text, subtitles, or logos on the screen. The road surface is wet and reflecting light. Do not use fade-out. The video should always fill the four corners of the frame completely, avoiding circular black borders or dark borders. The shop owners are always kept in the shadows, away from the fighting, and are not involved in any combat. # Direction Specification (Most Important / Common to All Cuts) Left-right placement: Character A is on the left side of the screen, Character B is on the right. Orientation: Character A always faces right. Character B always faces left. The camera always starts from the same side of the line connecting the two people, and in every shot, this left-right relationship is absolutely maintained. Do not swap left and right sides in any cut. # Characters ## Character A @Image1 ## Character B @Image2 ## Shop Owners There are two to three elderly shop owners at the market. Wearing an apron. Stay in the shadows, away from the fight. # Scenario Narrow aisles of an old Asian downtown market. There were no customers as it was close to closing. Various shops are densely packed on both sides: A general store filled with plastic buckets, pots, and brooms, A butcher shop hanging dried meat and sausages, A small diner lined with steaming soup hot pots, A greengrocer piled high with fruits and vegetables, a fish shop selling foam boxes filled with ice. The eaves of the waterproof sheet cover the area overhead. Lighting: Amber light bulbs hanging overhead. Wet road surfaces reflect that light. Depth composition: dried meat and miscellaneous goods hanging in the foreground, both in the middle ground, and a market passage leading further into the distance. # Scene Character B walks toward Character A, who stands at the market just before closing. While the shop owners hid in the shadows and watched, the two fought as they destroyed various shops one after another, Character A cuts the flow with the steam from the dining room, deploys onto the roof, and turns the tables. cut1: 85mm telephoto compression. In the foreground, character A's (facing right) shoulders and the back of his head are heavily blurred, occupying the left side of the screen, Over his shoulder, from the back of the row of hanging dried meat at the butcher shop, Character B (facing left) slowly walks and closes in. Beside the passage, a shop owner quietly ducked behind the counter, sensing the situation. Environmental sound: Only wet footsteps approach. cut2: A split-second insert. Macro. Character A (facing right) around the eyes. An amber light grazed his eyes, making them narrow slightly. cut3: A split-second insert. Macro. Character A's shoe soles bite into the wet road surface, Crush the ice fragments. Sound effect: A short sound of ice breaking. cut4: Ultra-wide 16mm angle, ultra-low position that brushes the ground. Character A (facing right, from left to right on the screen) bursts in and runs straight down the corridor. The wind pressure caused the plastic buckets and brooms in the general store to collapse, The shop owner calmly slipped under the counter without panic. A splash of water crosses in front of the lens. Sound effects: The roar of stepping, the sound of buckets rolling. cut5: Medium shot. Character A's first shot (facing left and right on screen) Character B (facing right and left on screen) deflects with one arm, The counterattack slams Character A onto the grocery store's shelf. Shelves are half destroyed, fruit rolls over, and piles of vegetables crumble and scatter across the road. Sound effects: impacts, shelves breaking, fruit rolling. cut6: A split-second insert. The greengrocer owner, who peeked out halfway through the shadow of the counter, I stared blankly at the crumbling shelves of my own shop. Environmental sound: The sound of fruit continuously falling. cut7: POV of Character A. Character B (facing left) is rapidly tapping right in front of me. My vision swayed left and right, Through the gap in the arm he blocked, I could see the opponent's cold gaze. Sound effect: A series of striking sounds striking the arm. cut8: A split-second insert. Macro. Beyond Character A's gaze, A soup steaming hot pot kept rising in the kitchen of the dining hall right next door. cut9: Character A (left and right on screen) kicks down the cafeteria's stub hot pot. White steam and soup sprays explosively shot up into the corridor, Fill in the vision of character B (right side of the screen) with white. The entire screen is covered in steam. Sound effects: Metal collapsing, steam roaring. cut10: A split-second insert. Close-up of Dutch angle. Amid the steam, The flickering of the violently shaking light bulb illuminated Character B's (facing left) face, The composure vanished from his expression as he brushed away the steam with his arm. Character A is nowhere to be found. Sound effects: Bulb cord creaking, steam sound. cut11: Low angle. Breaking through the steamy ceiling, Character A (facing right) kicks off the butcher shop's eaves pillar and jumps onto the roof. The hanging sausage rows shook violently from the recoil. Sound effects: Sounds of kicking posts and shaking suspended objects. cut12: Look up from a low angle, from the viewpoint side of character B (right or left side of the screen). Character A on the roof (top left of the screen) becomes a backlit silhouette, It cuts through the cloudy sky behind it and leaps at me from above. Sound effects: Seat kicking sound, wind rustling sound. cut13: [Slow Motion Where Time Is Stretched] Character A twists his body while falling (top left of the screen), Character B looks up and tries to intercept (bottom right of the screen, facing left). Between the two of them, a flickering light bulb snapped from the cord and floated in midair. Amber light slowly rotates. The camera slips diagonally between the two. Sound effect: low, sustained sound. cut14: Time goes back. A strike from Character A, carrying the full weight of the fall, Slam Character B (right side of the screen) onto the road. The impact caused the surrounding shops to collapse in concentric circles, and miscellaneous goods, fruit, and ice surged in like waves, A torn light bulb bursts on the road, sending sparks flying. As the spray settled, the shop owners quietly poked their faces out from behind the counter, I looked around at our shop, now reduced to rubble. Only character A, who is in a follow-through posture (facing left and right on screen), is standing in the corridor. Ambient sounds: After the roar of impact and the chain of collapse sounds, only the droplets return.