Curated Prompt Vault
Moonlit Swordmaiden vs Cerberus
High-quality animation. A movie-level dark fantasy swordplay anime with a cinematic moonlit night. A high-density 2D hand-drawn anime battle scene where the ch…
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Curated Prompt Vault
High-quality animation. A movie-level dark fantasy swordplay anime with a cinematic moonlit night. A high-density 2D hand-drawn anime battle scene where the ch…
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High-quality animation. A movie-level dark fantasy swordplay anime with a cinematic moonlit night. A high-density 2D hand-drawn anime battle scene where the character in the reference image battles a giant, three-headed black Cerberus that breathes otherworldly flames. Reference images prioritize the character's identity, face, eye shape, irise, contour, cheeks, chin, age, skin tone, hairstyle, hair color, bangs, costume, decorations, physique, silhouette, atmosphere, unique motifs, and character color. Refer to the characters in the reference images and maintain the same character throughout the entire story. Reference images are used only for character-specific designs and world-building. The background, rooms, furniture, text, UI, settings table, white background, pose, angle of view, camera distance, and framing of the reference image itself are not reproduced. The only things you can change are facial expressions, gazes, mouth, posture, breathing, and the natural swaying of your hair and costume during combat. Mixing features, average faces, altering people, changing hairstyles, changing hair color, changing costumes, changing body shapes, changing age, cloning, clones, and unnecessary characters are prohibited. [Automatic Adjustment for Reference Characters] The only fixed story structure is a moonlit flower field, a flame starting from a single central flower, Cerberus with three heads, a sword fight with a single Japanese sword, and just before the final clash. Background motifs such as plants, props, decorations, flame colors, moonlight, reflected light, smoke, ash, particles, butterflies, petals, crystals, sword decorations, and the overall tone and atmosphere of the screen naturally change according to the character colors, costume materials, decorations, unique motifs, personalities, and atmosphere of the reference image. For delicate characters, delicate flowers, soft light, transparent particles, light breezes, and elegant light trails. For cold characters, hard moonlight, frost, crystals, sharp reflections, and quiet air. For glamorous characters, luxurious flowers, jewel light, decorative particles, and vivid afterglow. For dark characters, black flowers, thick fog, soot, heavy shading, and restrained glow. For Japanese style, Japanese flowers, kumihimo, paper scraps, metal decorations. Mechanically, metal fragments, circuit-like light, sparks, and inorganic reflections. Motifs not present in the reference image are added irrelevantly; background art and effects are always derived from existing character elements. Colors are extracted from the reference character's main color, secondary color, and accent color, and distributed so that backgrounds and effects are less noticeable than the character. [Design] Fixing the design is the most important. Throughout, it maintains a dense 2D hand-drawn anime style based on reference images. Match the thickness, line color, eye rendering, hair strand texture, shadow shape, saturation, highlights, coloring, texture, and amount of information to the reference image. The line art is thin and delicate. The shadows are multi-layered, transparent and transparent. Hair, eyes, eyelashes, costume materials, embroidery, gemstones, metals, decorations, swords, flower beds, smoke, ash fragments, and more—all maintain a high level of information. Delicate key animation comparable to a theatrical film, high-quality composites, dense background art, and transparent lighting. Bold lines, thick outlines, simplified TV animation, low-density backgrounds, flat cel filling, smooth CG, 3D, semi-realistic, live-action textures, mixed art styles, and AI-like average faces are all prohibited. [Cerberus] A gigantic, three-headed black wolfdog-type magical beast. There are always three heads. Sharp fangs, glowing eyes, a burning mouth, a black muscular body, huge forelegs, long claws, hair around the neck flowing like flames, and a long black tail. The flames in the eyes, the mouth flames, the flames around the neck, and the afterglow of the nails harmonize with the accent colors of the reference characters. However, the main body is primarily black and not more ornate than the character. [Fixed Scene] Opening: A moonlit flower field. Flower types, colors, leaves, decorative plants, and ground texture should be matched to the reference character. Only the single flower in the center of the screen quietly lit a pale blue-white otherworldly flame reflecting the character's colors. The edges of the petals curl black, carbonization spreads from the center, and the flowers crumble into ash fragments. Ash and sparks touch the surrounding flowers, and the flames spread outward step by step from the center like circular, concentric ripples. Do not burn the entire flower field at once. The ignition point is only the single flower in the center. Instead of random ignition, it clearly shows the causal process propagating outward from the center. From the depths of the ring of ash and flame, Cerberus appeared, opening its three mouths and growling lowly. Cerberus's claws tear through the flower fields, scattering tiny particles reflecting sparks, soil, petals, ash, and the unique motifs of the reference characters. The character steps low from the side. Hair, costumes, decorations, hems, ribbons, and capes all maintain the structure of the reference image, flowing naturally with moonlight and speed. In this battle, only a single Japanese sword is used. Even if another weapon is depicted in the reference image, it is not added; in this scene, it is unified as a single Japanese sword. Only the sword's guard, hilt, scabbard, metal decorations, and reflected light are matched to the reference character's costume, decorations, and unique colors. Dual wielding, additional weapons, and spare swords are prohibited. Both hands grip only the handle behind the guard. The metal guard was clearly visible between the hand and the blade. He doesn't support the blade with his free hand. Hands, fingers, wrists, and forearms do not touch or overlap with the blade. Do not let the blade cross horizontally in front of the screen. The character deflects Cerberus's claws diagonally with a low center of gravity. Reflected light from the blade, particles derived from reference characters, petals, and ash fragments briefly cross the screen, creating a natural masking wipe. In the next moment, the character circles around Cerberus's side and switches diagonally upward from below in a continuous action animation where the weight shifts of waist, shoulders, knees, and legs are readable. Continuously delay the enemy's claws, blades, footwork, hair, costumes, and decorations to help understand the causality of offense and defense. Near the end, Cerberus's three heads growl low simultaneously and attack the character head-on. The character steps forward in a low defensive stance, aiming the lines of both eyes, nose, chin, chest, and shoulders toward the central head of Cerberus. Keep your gaze fixed on the enemy's glowing eyes, avoiding downward, off-screen, or camera gaze. He uses only a single Japanese sword, and grips only the hilt behind the tsuba with both hands. The tsuba clearly separates the hand from the blade. The blade is positioned diagonally forward, just before the contact between Cerberus's claws and fangs, forming a single line of attack and defense through the characters' gaze, the sword, and the enemy's fangs and claws. The story ends just before the character cuts and Cerberus attacks. Instead of a long still image, it ends with a brief slow-motion shot of flames, ash fragments, petals, hair, costumes, decorations, the afterglow of the sword, and Cerberus's claws moving continuously. [Sound] Ambient sound center. The flickering of otherworldly flames, the charred and crumbling of petals, the wind of ashes swirling, the low growl of Cerberus, the claws tearing the ground, the clear sound of a sword slicing through the air. No dialogue, no narration, no singing. [Prohibited] Text, subtitles, logos, watermarks, unnecessary people, costume swaps, hairstyle changes, hair color changes, altering people, clones, dual wielding, additional swords, reserve swords, additional weapons, gripping blades, hands supporting blades from below, close-up shots of hands overlapping blade, compositions of blades overlapping in front of face or head, gaze not looking at the enemy, striking a fixed pose with arms thrust straight upward, standing still, long static holds, simultaneous ignition of the entire flower field, random flames with unknown ignition point, It is forbidden for Cerberus to have two or more heads.