Curated Prompt Vault
Gacha Pull Animation Magic
The reference image is to be used only as a reference, not as a starting frame. It should be in the style of a gacha pull animation in a social game. Upbeat, u…
Curated Prompt Vault
The reference image is to be used only as a reference, not as a starting frame. It should be in the style of a gacha pull animation in a social game. Upbeat, u…
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The reference image is to be used only as a reference, not as a starting frame. It should be in the style of a gacha pull animation in a social game. Upbeat, uplifting BGM, with sound effects such as electronic sounds, lottery sounds, and confirmation sounds. The girl with a pacifier does not speak, and her mouth does not move at all. All transitions are flashy, accompanied by impacts, flashes, and UI glow. Immediately after the start, the following sequence begins: Ultra-fast transition. The space distorts, shatters like glass, and the fragments transform into light and are absorbed. A strong whiteout. Immediately after, a cut. In a dark space, an "abnormally bizarre gacha machine" that extremely exaggerates the features suggested by the reference image is depicted as already existing. (Example: The character's hair color, motifs, and world view are mechanized as is.) - Excessively large structure - Unrealistic rotating mechanisms - Floating parts - Glowing pipes and energy channels - Incomprehensible but cool movements Energy circulates and pulses inside the device. In the center of the screen, operation UI such as "TAP," "PULL," or "OPEN" is displayed. The UI glows strongly in a neon style and vibrates lightly. Simultaneously with the operation, the device vibrates, rotates, and glows as if running wild. The energy reaches a critical point and converges into a single point. Cut change. Ejection sequence: A "container" suggested by the features of the reference image is casually ejected from the device. (Example) - Capsule - Egg - Crystal - Box - Can - Scroll - Food-like object The shape, texture, and color are determined from the reference image. The container bounces once, lightly collides with the floor or space, and rolls. At that moment, cracks, glow, and energy leak from the inside. Rarity determination sequence: - High rarity: Rainbow colors, prism, light spreading across the entire screen The container trembles and gradually rises. Cut change. The container bursts open explosively. Light and particles burst out from the inside, and a silhouette that exaggerates the features of the reference image appears. A strong flash. Cut change. A space that inherits the atmosphere of the reference image's background is depicted as already existing (not a switch, but as if it was there from the beginning). Incoming light, mist, particles, air currents. The character appears in the center. Camera effects: - Rapid pan from the feet to the face - Rotating around the character while zooming in - The character moves with a sense of dynamism - Slow motion → acceleration Around the character, attribute effects suggested by the reference image occur. (Example) - Fire, water, lightning, ice, light, darkness, machinery, nature, etc. - Colors and shapes are determined from the impression of the reference image Furthermore, attribute marks (emblems) appear behind or above the character, glowing, rotating, and splitting. At the same time, a large number of particles are generated across the entire screen, with lens flares, shockwaves, and streaks of light. In the center of the screen, a huge text: Rarity display such as "SSR," "UR," or "LEGEND" (automatically determined from the impression of the reference image). Next, an "abnormally exaggerated epithet" suggested by the appearance of the reference image is generated and displayed. Furthermore, the character's name is also generated and displayed. Additional UI effects: - A luxurious character card UI appears at the bottom of the screen - The frame glows strongly in gold, rainbow, etc. - The number of stars pops up one by one - The card rotates, slides, and glows Status display: - HP / ATK / DEF / SPEED, etc., count up at high speed - Values are automatically generated from the impression of the reference image Skill display: - Skill names are generated and displayed (Example: "Dimensional Collapse Break," "Infinite Reflection Aura," etc.) - Mini skill activation effects (short effects) Additional effects for rare cases: - The background momentarily changes (space, destruction, temple, etc.) - Screen shake + strong flash - Increased particle count Final cut: The character freezes in a cool pose. A "title" and a cool "name" suggested by the character are displayed on the screen with a cool, high-design logo. Behind, the attribute emblem and energy continue to circulate around. The UI continues to glow lightly, ending in a state that can be looped. Style: cinematic, gacha game UI overlay, ultra detailed, high contrast, fantasy summon machine, dynamic lighting, volumetric light, glow, particles, motion blur, lens flare, impact flashes