Curated Prompt Vault
Vice City Style Transfer
STRICT 1:1 SCENE LOCK. Reference image is a fixed blueprint. Keep all objects, positions, scale, perspective, camera angle and aspect ratio exactly the same. D…
Goku Prompt Hub
Curated Prompt Vault
STRICT 1:1 SCENE LOCK. Reference image is a fixed blueprint. Keep all objects, positions, scale, perspective, camera angle and aspect ratio exactly the same. D…
Cover Preview
Cover Preview
STRICT 1:1 SCENE LOCK. Reference image is a fixed blueprint. Keep all objects, positions, scale, perspective, camera angle and aspect ratio exactly the same. Do not add, remove, move, resize, rotate or invent anything. IDENTITY LOCK: Person’s face, body, pose and clothing silhouette must remain 100% identical. For every existing object slot, replace ONLY materials and mesh style with GTA Vice City (2002) equivalents of the same object type in the same place: buildings → Vice City buildings, people → Vice City NPCs, vehicles → Vice City vehicles, trees → Vice City palms, ground → Vice City asphalt.Lighting must match original direction and time of day,only Vice City color style applied.Render style: authentic RenderWare 2002 look,low-poly,flat shading,low-res textures.FORBIDDEN: scene rebuild,object drift,new objects,skyline change,GTA 5,realism,cinematic effects,DOF,motion blur,UI,background swap.