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Romance Game CG Gallery Mode

GI2_09720 2026-07-02 x Entertainment
visual-novelgame-uinostalgia

Use the provided images as reference standards for the original character. Draw the screen of the "CG viewing mode" found in {argument name="type of game" defa…

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Romance Game CG Gallery Mode

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Use the provided images as reference standards for the original character. Draw the screen of the "CG viewing mode" found in {argument name="type of game" default="romance ADV games, gal games, otome games, etc."} where the character from the reference image appears. This is not character setting material. これはアルバムではない。 This is not just a collection of illustrations. This is the CG viewing mode screen in real games opened by players who have cleared the game from the title screen. [Concept] For viewers to naturally feel, 'A game featuring this character really existed.' Cherish the atmosphere of looking back at event CGs unlocked in the main game, as if you're looking back later. It evokes feelings of romance, friendship, youth, everyday life, slightly shy memories, and important turning points in the story. [Screen Format] CG viewing mode screen for romance ADV games. Ensuring it is valid as an in-game UI. The screen should display a list of multiple event CG thumbnails. The thumbnails are neatly arranged, but also have the decorative feel typical of commercial games. {argument name="UI Elements" default="Page number, CG unlock rate, back button, category tab, selection cursor, unlocked CG frame, "}, etc. can be arranged naturally." The UI should be neither too old nor too new, but should have the convincing qualities of CG mode in a real romance ADV game. [CG Content] Each thumbnail depicts different event CGs that occurred in the main game. Make every content a different memory. Example: {argument name="Example of scene" default="・First meeting scene, ・classroom conversation, ・way home after school, ・Rainy day shared umbrella, ・Cultural festival, ・Sports festival, ・School trip, ・Beach event, ・Summer festival, ・Amusement park date, ・Winter way home, ・Christmas, ・Confession scene, ・Graduation ceremony, ・Ending CG, ・Special CG for hidden routes"}, etc. Include not only commemorative photo styles but also natural event CGs that capture the middle of the story. [Character Depiction] Depicting the character in the reference image as the same person. Maintain facial features, hairstyle, hair color, eye shape, facial expressions, atmosphere, character, and impression of costume design. Each event CG can naturally transform into uniforms, casual clothes, yukata, winter clothes, loungewear, dress-style outfits, and more. However, do not turn them into separate characters. Not turning into live-action humanization. [UI and Texture] Make it look like a screenshot of the actual game screen. The entire screen is centered around CG viewing mode, not standalone illustrations. Some thumbnails include "LOCKED," "???," You may include unopened slots such as 'Unlocked.' For the CG currently selected, add glowing frames or cursors. Make the game title logo and menu names fictional. The text should be easy to read and not overly distorted. [Atmosphere] Nostalgic. A little sweet. A little bittersweet. After clearing the game, he looks back on his memories. I rewatch scenes I loved once again. Even though it's a game that doesn't exist, it feels like you've played it before. As a CG viewing mode for commercial romance ADV games, the aim is to create a natural and compelling screen.