Curated Prompt Vault
Storyboard Panel Animation
Reference @image1 Reference image for shared 3×3 and 9-panel panels [CONDITION DEFINITION] The attached 1:1 square reference image in three columns, three line…
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Curated Prompt Vault
Reference @image1 Reference image for shared 3×3 and 9-panel panels [CONDITION DEFINITION] The attached 1:1 square reference image in three columns, three line…
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Reference @image1 Reference image for shared 3×3 and 9-panel panels [CONDITION DEFINITION] The attached 1:1 square reference image in three columns, three lines× three panels, totaling nine panels is used as storyboards to compose a roughly 15-second video. Instead of moving the entire reference image in a 3×3 split screen, each panel is developed as an independent full-screen shot. All 9 panels in the reference image are used, without omission, merging, repeating, or rearrangement. Always display only one panel in full screen and never display multiple panels simultaneously. If the reference image is live-action, the texture of the real photo is maintained. For animation or illustrations, the original designs, lines, coloring, shading, and textures are preserved. Do not convert live-action and anime into each other. Do not newly fix specific costumes, expressions, poses, actions, props, or background settings from the prompt side. Based on the composition, subject's condition, posture, expressions, costumes, background, and atmosphere depicted in each panel, natural movements suitable for the content and style are added. If the 9-panel panel depicts the same person or the same character, maintain consistency throughout the entire shot in facial features, hairstyle, age, physique, costume, and key physical features. [SHOT / FLOW] The reading order of reference images is from the top left to the right, followed by the top, center, and bottom rows. Shot 1 | 0.0–1.5 seconds The upper left panel is unfolded as a normal full-screen shot, and the frame moves naturally according to the composition, art style, and the condition of the subject. Shot 2 | 1.5–3.0 seconds The upper center panel is developed as a regular full-screen shot, and the frame moves naturally according to its composition, style, and the condition of the subject. Shot 3 | 3.0–4.5 seconds The upper right panel is developed as a normal full-screen shot, and the frame moves naturally according to its composition, style, and the condition of the subject. Shot 4 | 4.5–6.0 seconds The panel on the left of the center row is unfolded as a standard full-screen shot, and the frame moves naturally according to the composition, art style, and the condition of the subject. Shot 5 | 6.0–8.0 seconds The central panel is unfolded as a regular full-screen shot, and the frame moves naturally according to its composition, style, and the subject's condition. Shot 6 | 8.0–9.5 seconds The panel on the right side of the center row is unfolded as a standard full-screen shot, moving naturally according to the composition, art style, and the condition of the subject. Shot 7 | 9.5–11.0 seconds The lower left panel is unfolded as a regular full-screen shot, and the frame moves naturally according to its composition, style, and the subject's condition. Shot 8 | 11.0–12.5 seconds The frame in the center lower is developed as a regular full-screen shot, moving naturally according to the frame's composition, style, and the condition of the subject. Shot 9 | 12.5–15.0 seconds The frame at the bottom right is unfolded as a standard full-screen shot, and the frame moves naturally according to its composition, style, and the condition of the subject. It ends with a brief lingering aftertaste. Each shot produces a natural, visible movement from the very start, even if small. The subject's gaze, facial expressions, breathing, posture, hair, clothing, surrounding objects, lighting, background, and so on move naturally within the range of each frame's original state. No new performances or major moves unrelated to the reference images are added. [CAMERA / EDITING] The original composition and distance of each panel are maintained as the basic principles, and the shots naturally unfold as a standard 1:1 full-screen shot. Prioritize natural movement of subjects and backgrounds, and keep the camera stable as a rule. Only add very light leaning, pulling, panting, and depth changes only when necessary. The order of shots and the switching time follow the timeline specified in [SHOT / FLOW]. Clear cuts are used to switch between shots. There is no morphing that melts faces, bodies, costumes, or backgrounds to transform them into the next shot. Border lines and margins that separate 3×3 images are not left as fixed frames for the finished video. Decorations, lines, symbols, and effects originally drawn within each panel may be naturally maintained as part of the original art style. However, do not proliferate new decorations, distort their shape, or continue them into another shot. [SOUND] BGMあり。 Instrumental music naturally matches the overall style, atmosphere, and tempo of the reference image. Lyrics, singing, narration, and dialogue are not included. If necessary, add subtle ambient sounds or effects that don't interfere with the BGM. [NEGATIVE] Do not move the entire reference image from 3×3 in split screen. Do not display multiple screens, split screens, or collage displays. Do not omit, integrate, repeat, or rearrange parts of the 9-panel panel. Do not change the specified loading order. It does not deviate significantly from the specified time allocation. Do not display each frame in a long static state. Do not separate the same person or the same character. No new characters, costumes, props, backgrounds, or performances unrelated to the reference content were added. The original expression, posture, costume, and composition are not significantly altered. Live-action adaptations are not adapted into anime, but anime and illustrations are not adapted into live-action. Faces, bodies, costumes, and backgrounds are distorted between shots without melting or distorting. Do not multiply, transform, or connect decorations, lines, symbols, or effects to another shot. Avoid intense camera movements, extreme zooming, excessive acting, and unnecessary scene changes.