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90s Style Sci-Fi Military Anime

SD2_03164 2026-06-29 x Content Creation
sci-fimilitaryanime

A one-shot sequence of a sci-fi military anime with a 90s-style cel animation vibe. The BGM consists of a bass drone and heartbeat sounds, no dialogue, and amb…

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⚡Generate
A one-shot sequence of a sci-fi military anime with a 90s-style cel animation vibe.
The BGM consists of a bass drone and heartbeat sounds, no dialogue, and ambient sounds.

# Constraints
Basically, the camera does not stand still; it moves forward or in circles.
The basic approach is to pass through the side of the subject and enter the darkness deep inside.
However, the specified cut allows vertical ascent from underground, penetration into the pupil,
At the climax, a 360-degree bullet time loop is performed.
Do not use the light as a flash or pulse. Whitewashing the entire screen is prohibited.
Strictly adhere to the features of each character's face, hair, and equipment in the reference images.
If the image quality is rough, rebuild the image from scratch as a reference.
4K high definition, no noise, no blur, no flicker.
Maintain consistency between the character's face and clothing, with no distortion and natural, smooth movements.

# Characters
## キャラ1 
Reference image

## キャラ2 
Reference image

## キャラ3 
Reference image

## キャラ4 
Reference image

## キャラ5 
Reference image

## キャラ6 
Reference image

# Scene
A collapsed near-future city, at night.
Rubble, hangars, corridors tangled with piping, rising steam, underground culverts, battlefield smoke.
Lighting: Dull orange of distant flames, blue of pale moonlight.
The area of darkness is vast, and light exists only locally.
The six warriors stand in different places, but within the same connected battlefield of the night.

# シーン
The camera glides through the darkness in a single stroke, making a one-shot sequence as it circles six warriors in sequence.
In the first half, we passed through the darkness of rubble, piping, and steam, circling around the three of us,
The fourth appears by ascending vertically from underground.
From the fifth person, the sixth person is relayed through the darkness of their pupils,
The climax of the sixth player is lavishly depicted as the sixth player fires rapidly in 360 degrees of bullet time.

cut1:
The camera slowly moves forward low through gaps in the dark rubble.
In the darkness ahead, the outline of Character 1, crouched in the shadow of rubble, appeared.
Character 1 lifts her head and glares at the camera.
The camera then skimmed the right side of Character 1's face and slipped into the darkness behind him.
Environmental sounds: low sounds of rubble collapsing, wind, and the faint sound of distant flames.

cut2:
The camera advances as if passing through a gap in the joint pipe of the aircraft.
Beyond the dark pipe, the outline of character 2 standing in the hangar appears.
Character 2 holds the pistol up to the side of his cheek and removes the safety.
The camera passes under the arm of Character 2 holding a gun, then moves over his shoulder into the darkness deep inside the hangar.
Ambient sounds: metal mechanism noise, safety click, and low operating noise.

cut3:
The camera slowly moves through a rising mass of steam.
From beyond the steam, the back of Character 3 appears, standing in the smoke.
Character 3 slowly turns around, tucking her hair behind her ear and staring at the camera.
The camera passes by the side of Character 3's cheek and moves forward into the darkness where he turns around.
Environmental sounds: steam leaks, clothes rubbing, distant squeaking of pipes.

cut4:
The camera rapidly rises from the underground culvert toward the surface.
Passing vertically through gaps in the rubble, I emerged onto the ground battlefield.
The camera then reaches the feet of character 4, who is kneeling on one knee, and slowly tilts up to capture the entire body of character 4.
Character 4 stands up, slung a rifle over his shoulder, and looks at the camera.
The camera slowly passes over Character 4's head, disappearing into the darkness of the night sky.
Environmental sounds: echoes from underground, the sound of rubble collapsing, clothes rustling, and the metallic sound of long guns.

cut5:
The camera moves forward, passing through gaps in the crumbling walls of a dark building.
Character 5 appears standing in the dark corner of the room from beyond the wall.
Character 5 blinks slowly and quietly gazes at the camera.
The camera slowly dries-in into Character 5's pupils and is swallowed into the black of his pupils.
Environmental sounds: the sound of walls collapsing, deep breathing, heartbeat.

cut6:
The camera slowly moves forward from pitch-black darkness, gradually turning into a thin smoke of the battlefield.
Beyond the smoke in front, the outline of Character 6, holding a gun with both hands, appears.
Character 6 began firing rapidly, the muzzle flash flashed continuously, and the cartridge case was ejected and floated through the air.
[Bullet Time 360-Degree Rotation]
The camera slowly circles around Character 6 in 360 degrees, extending the moment of rapid fire to capture the moment.
Character 6's body sways slightly from the recoil, and with another shot, the gun fires. Floating cartridge cases spun in midair.
The camera quietly slows down and stops in front of Character 6.
Character 6 stops firing and comes to a complete station.
Smoke and the thin smoke of the battlefield continued to drift around them.
Ambient sounds: a series of gunshots stretched out over time, the sound of cartridge cases cutting through the air, and finally only the bass drone and heartbeat remain.