Curated Prompt Vault
Silver Treasury Box Miniature Diorama
Gorgeous box 3D model — three-layer main prompt (hard front right equidistancing) THEME_LOCATION = Royal Treasury Counting Room BOX_VARIABLE = silver DOOR_MATE…
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Curated Prompt Vault
Gorgeous box 3D model — three-layer main prompt (hard front right equidistancing) THEME_LOCATION = Royal Treasury Counting Room BOX_VARIABLE = silver DOOR_MATE…
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Gorgeous box 3D model — three-layer main prompt (hard front right equidistancing) THEME_LOCATION = Royal Treasury Counting Room BOX_VARIABLE = silver DOOR_MATERIAL = gold WINDOW_MATERIAL = gold WINDOW_PANE_MATERIAL = FLOOR_MATERIAL = STAIRCASE_TYPE = spiral STAIRCASE_MATERIAL = silver MEZZANINE_FLOOR_MATERIAL = Silver DIORAMA_LIGHTING = ======================== Layer 1 — Physical Geometry (highest priority) The ornate antique box is a sturdy, rigid container transformed into a building. If a BOX_VARIABLE is specified, the entire container and its sculpted architectural structure must be made from this material. If BOX_VARIABLE is empty, then inference is made based on THEME_LOCATION logic. A complete outer shell must remain intact on all sides. Walls that have not been removed. No dollhouse-style cuts. Front facade lock: The front must include: • One door that is exactly centered • Two windows • One window on the left side of the door • One window on the right side of the door The opening must be carved through the existing wall. If DOOR_MATERIAL / WINDOW_MATERIAL / WINDOW_PANE_MATERIAL is specified, then apply it; otherwise, logical inference is applied. The front wall must remain thick and intact in structure. Decorative depth continuity lock: All carvings must penetrate through the wall thickness. The frame must look as if it was carved from the same solid material. The interior walls share the same structural thickness. The cover must match the width and length of the base and be connected with hinges. ======================== Layer 2 — Scene Logic Create a two-layer micro-THEME_LOCATION fully integrated into the container. If FLOOR_MATERIAL / STAIRCASE_TYPE / STAIRCASE_MATERIAL / MEZZANINE_FLOOR_MATERIAL is specified, use it; otherwise, logical inference. The upper layer is directly connected to the container wall. The interior of the cover serves as an arched ceiling. All props, materials, and buildings must match the THEME_LOCATION. ======================== Layer 3 — Rendering and Camera Ultra-realistic cinematic miniature 3D model photography. If DIORAMA_LIGHTING is specified, use it. ======================== Hard Front Right Equidistant Camera System Corner Anchoring Rule: The upper right corner of the box must be the point closest to the observer. Wall visibility ratio rules: The visible area of the front wall must be slightly larger than the right wall. Overall visual dominance: • Front wall ≈ 60% visibility • Right wall ≈ 40% visibility Both must be clearly visible simultaneously. Edge occlusion rules: The camera must be positioned above the edge of the front wall. The top edge of the front wall must cover a small part of the interior floor. The interior must be seen from above the wall, never through the missing wall. Prohibited camera positions: Do not center your camera against the front wall. Do not use the direct forward view. Do not use a top-down view. Do not prioritize internal visibility over box geometry. Composition objective: The image must resemble a professionally photographed miniature collectible box, viewed from a stable, high front angle.