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Hyper-Realistic Isometric 3D Scene

NB_19647 x Content Creation
3D RenderingIsometric ViewPhotorealistic

Concept: Using a circle as the base, presenting an ultra-realistic 3D equidistant view of the [Insertion Location] scene. Theme (Visual Effects): A fully lifel…

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Hyper-Realistic Isometric 3D Scene

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Concept: Using a circle as the base, presenting an ultra-realistic 3D equidistant view of the [Insertion Location] scene.
Theme (Visual Effects): A fully lifelike human body [insert description].
* Texture rules: The subject must have the texture of "living human skin" (subsurface scattering, pores, natural blemishes).
* Important note: He is not a toy/doll. He looks like a real person right in the scene.
* Posture: [Insertion posture, e.g., natural sitting posture].

Composition and scale (crucial):
* Camera: Isometric wide-angle lens (panorama). Make sure the entire circular base, subject, and all props appear in the frame.
* Proportions: Perfect relative proportions. Props (such as scooters, tables, etc.) must be proportionally coordinated with the character. Don't make the characters too big, nor the props too small.

Environment: Realistic cross-sectional view of the main subject behind [inserted wall/building].
* Material: Authentic weathered texture (brick, cement, wood), not painted model texture.

Props:
* [Insert Prop 1, for example, a vintage Vespa motorcycle] (real metal and chrome texture).
* [Insert Item 2, such as pizza and wine] (real food texture).
**Note:* Make sure all props are in place and fixed to the base.

Technical specifications: Unreal Engine 5 rendering style, 8K resolution, global illumination, ray tracing, clear focus (depth of field) throughout the scene, pure neutral gray background.

Negative notes: toys, plastic, dolls, dolls, clay, resin, shallow depth of field (blur), close-ups, cropping, distorted proportions, huge heads, cartoonish, missing limbs, unfinished.