Curated Prompt Vault
Front-End Engineer Level-Up Map
Based on the theme [The Advancement of Front-End Engineers], create a 3D game level map poster. Visuals Structure: A winding 3D path stretches from the bottom…
Goku Prompt Hub
Curated Prompt Vault
Based on the theme [The Advancement of Front-End Engineers], create a 3D game level map poster. Visuals Structure: A winding 3D path stretches from the bottom…
Cover Preview
Cover Preview
Based on the theme [The Advancement of Front-End Engineers], create a 3D game level map poster. Visuals Structure: A winding 3D path stretches from the bottom of the screen to the clouds at the top, divided into three main "level stages": Bottom: Noob Village (Level 1: Noob) Model: Simple grassy scene. Place basic tools. Signpost: Wooden sign with a title written on it, and below it introduces the current level standard. Central: Trial Field (Level 10: Pro) Model: The terrain becomes complex (forest or rock). Place advanced equipment. Visual: The road becomes steeper, symbolizing increased difficulty. Signpost: Wooden sign with a title written on it, and below it introduces the current level standard. Top: Hall of the Gods (Level 99: Master) Model: A magnificent temple floating in the clouds or a high-tech laboratory. Place the ultimate artifact. Visual: Glows with golden light, with rainbows or chests. Signpost: Wooden sign with a title written on it, and below it introduces the current level standard. Data and Layout: Path lines: dashed lines connect each stage, with small footprints on them. Time/Cost: Next to each stage, display "Estimated Time" or "Estimated Gold Cost" in a play-style floating window. Style and rendering: Nintendo-inspired clay style. Colors are bright and saturated.