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Artwork Normal Depth Map Generation

NB_00924 2026-07-01 x Content Creation
normal mapdepth mapartwork

Generate a surface normal map from the input artwork image. Output one RGB image where each pixel encodes the surface normal direction in standard tangent-spac…

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Artwork Normal Depth Map Generation

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Generate a surface normal map from the input artwork image.

Output one RGB image where each pixel encodes the surface normal direction in standard tangent-space format:
•R = X direction
•G = Y direction
•B = Z direction

Requirements:
•Maintain the same resolution and aspect ratio as the input image.
•Normal directions must follow the local geometry implied by brush strokes, shading, and contours.
•Do NOT add new artistic elements or repaint the scene.
•Only infer plausible micro-geometry and surface orientation.
•Ensure smooth, consistent normal transitions without noise.

Generate a depth map from the input artwork image.

Output a single grayscale depth map where:
•White = near to the viewer
•Black = far from the viewer

Requirements:
•Maintain the same resolution and aspect ratio as the input image.
•Depth must be smooth, continuous, and physically plausible.
•Infer only geometric depth that could reasonably exist in the original artwork.
•Do NOT add new objects or details.
•Do NOT stylize, repaint, or reinterpret the scene.
•Avoid texture noise; focus solely on depth structure.