Curated Prompt Vault
2.5D Illustration Redraw Optimization
Without changing {argument name="Original Composition" default="Original Composition"}, {argument name="Character Pose" default="Character Pose"}, character de…
Goku Prompt Hub
Curated Prompt Vault
Without changing {argument name="Original Composition" default="Original Composition"}, {argument name="Character Pose" default="Character Pose"}, character de…
Cover Preview
Cover Preview
Without changing {argument name="Original Composition" default="Original Composition"}, {argument name="Character Pose" default="Character Pose"}, character design, original lighting effects, and camera relationships, the overall image redrawing and optimization is performed. Keep {argument name="Illustration style" default="2.5D Japanese Illustration Style"}, but reconstruct the image into a cleaner and more unified visual output.
A global reorganization of color and lighting is performed on existing images, ensuring that the overall light and shadow relationships follow a single stable lighting logic. Uses soft, even main light sources to avoid layered shadows and broken color blocks caused by multiple light sources. Shadow edges transition naturally, without hard borders or blocky fills.
Unified material expression ensures a continuous gradient structure in color transitions between skin, hair, and clothing, reducing localized noise, color block accumulation, and discontinuous shadow areas. Avoid any mosaic, stained, or cloud-like color block structures.
The overall style is controlled within the high-quality 2.5D animation illustration range, featuring a slight sense of volume and soft spatial depth, but without introducing realistic skin textures, pore details, or photographic-grade sharpening effects. Retains a moderate hand-drawn feel and smooth gradation.
Reduces local high-frequency detail interference, avoids overly sharp edges and overly intensified textures, resulting in clean visual flow and consistent color rhythm in the image.
Keep the character's contour line and hair structure continuous, smooth, and consistent, avoiding edge shaking, breakage, or grainy jagged edges. Line rendering should approach stable hand-drawn animated line art, rather than boundaries formed by localized sharpening or noise stacking. Contour changes should transition smoothly, without local "jumps" or irregular fluctuations.
Overall, it reduces micro-level contrast and the tendency for local sharpening, keeping edge transitions soft and visually merged. Avoid sharp edges or overly clear separation between skin, hair, and clothing boundaries. Highlights and shadows should be connected with flexible gradients rather than strongly divided line structures. The overall impression is "clear but not sharp," preserving body recognition while suppressing pixel-level sharpening marks.
The final output should be a clear, soft, and high-quality 2.5D illustration without partition pollution, featuring a stable lighting system, continuous line structure, and natural gradient transitions.