Curated Prompt Vault
Drunken Master 12-Shot Storyboard
Generate a high-quality Chinese 12-grid action storyboard in a horizontal 16:9 ratio, themed "Drunken Master Highlights." [Overall Positioning] This is not a s…
Goku Prompt Hub
Curated Prompt Vault
Generate a high-quality Chinese 12-grid action storyboard in a horizontal 16:9 ratio, themed "Drunken Master Highlights." [Overall Positioning] This is not a s…
Cover Preview
Cover Preview
Generate a high-quality Chinese 12-grid action storyboard in a horizontal 16:9 ratio, themed "Drunken Master Highlights." [Overall Positioning] This is not a sketch, not a hand-drawn storyboard, not a cartoon, nor an illustration, but a "movie-level realistic action story version / highly realistic storyboard." The entire image should look like a professional action storyboard collection made up of 12 real movie stills, suitable as reference images for AI video generation. [Overall Layout] - Horizontal 16:9 format - 3 rows × 4 columns, totaling 12 camera frames - Each frame has a very clear and prominent numbering in the upper left corner: 01, 02, 03...... 12 - Numbering uses a solid black square box or a black background with rounded corners, with numbers in bold white for clarity and legibility - Below each frame is a white description bar with the Chinese lens name - Write the subtitle on the right side of the title: "Twelve-shot Action Storyboard" [Overall Style] - Cinematic realistic martial arts style, as close as possible to real cinematography and movie visuals - Not storyboard line art, but a "realistic camera storyboard" - The overall tension is intense in action, character state, and environmental interaction - Every frame looks like a highlight freeze from a real martial arts movie - Obvious camera changes, obvious movement changes, no consecutive frames are just regular punches [Scene Setting] Fixed outside the same old street bar / tavern front yard: - Slate floors - Old wooden tables, benches - Wine jars, wine pots, wine bowls - Old wooden doors, dilapidated lanterns - Scenes cannot be switched; all shots are shot in the same space outside the tavern [Main Character Settings] The protagonist is a realistic Chinese martial artist, around 30 years old, agile and with a touch of martial arts charm. - Wearing old cloth garments or old long robes with a half-open robe - There may be wine gourds at the waist - Hair is slightly messy but natural, not overly flowing - His face is resolute with a hint of intoxication, and his gaze is sometimes dreamy, sometimes sharp [12 Shot Content and Description Section] 01|Drunken Step Enters Medium and wide shots / full-body shots. The protagonist stands on the stone floor outside the tavern, his body swaying as if he is barely able to stand, holding a wine jug or leaning on the corner of a table, his steps unsteady, shoulders loose. The enemy approaches from the front or both sides. The description board reads: "Entering the venue with drunken steps." 02|Drink alcohol to calm your mind Close-up / Close-up. The protagonist tilts his head back to drink, the wine sliding down his lips, his eyes half-drunk and half-awake, his face loosely drunk. The painting highlights the wine jug, the liquor, and the expressions of the figures. The description reads: "Drink wine to calm the mind." 03|Off-balance dodging Mid-Shadow. When the enemy throws a punch, the protagonist tilts sideways as if about to fall, dodging the attack by "fake imbalance." The movements may look awkward, but in reality, they dodge precisely. The description board reads: "Avoid imbalance." 04|Backhand Shake Palm Near the middle. The protagonist's body was still tilted when he suddenly struck with a backhand, swift, fierce, and precise motion. Palm or punch wind causes slight air ripples or smoke and dust vibrations in front, causing the opponent to miss directly. The description reads: "Reverse hand shakes palm." 05|Borrowing a table to turn things over The whole body is reflected in the scene. The protagonist holds onto the edge of the wooden table with one hand, using the force to flip or slide sideways to dodge attacks from the second enemy, while striking an exaggerated yet reasonable drunken posture. The wine bowls or drinks on the table are shaken and shaken. The instruction board reads: "Borrow the table to turn the table." 06|Close-range elbow strike Near the middle. The protagonist gets close to the enemy, hitting them with short elbow strikes or shoulder strikes, with very close range and heavy force. When the enemy was knocked back, the wine bowls or flasks on the table behind him were knocked away, and the wine scattered in the air. The description board read: "Close elbow bump." 07|Low camera position leg sweep Low-angle full-body shot. The protagonist seems to collapse or collapse, then delivers a drunken low sweep kick, kicking up dust, alcohol, or slate dust as the foot sweeps the ground. The enemy's lower body was swept into chaos. The description reads: "Low camera position leg sweep." 08|Face-to-face flash punches Subjective shot / close-up. Using the enemy's perspective, a punch comes straight at you; the protagonist's head and upper body shake like a drunkard, the fist almost brushing past his face. Her hair, collar, and air were driven by the wind of the punch, creating a very oppressive feeling at close range. The description read: "Face-to-face flash punch." 09|Backkick from the ground Full-body dynamic shots. The protagonist half lies down, half propping himself up, falls awkwardly, then suddenly kicks the enemy with his foot, or knocks over a wine jar. The wine jar churned, wine spilled, and opponents were thrown into confusion. The description reads: "Backkick when falling." 10|Shake and hit repeatedly Dynamic medium shot. The protagonist weaves between several enemies, repeatedly slapping, smashing, bumping, and colliding, with bizarre yet fluid movements. The image may have slight motion blurs or motion blur, but remains realistic and clear. Enemies are pushed back one after another by deviation or collision. The description reads: "Shake your body and strike repeatedly." 11|Heavy punch smashes dust Medium to close-up or semi-full-body shot, low camera angle, light upward. The protagonist suddenly throws the heaviest punch from an exaggerated, drunken twisting pose. Noticeable air compression ripples appear in front of the punch wind, and smoke, dust, or alcohol is blasted away, causing opponents to be knocked flying, smashing wooden fences, or knocking over benches. The description section reads: "Heavy punch to the dust." 12|Ending the momentum after returning to drunkenness Medium shot / medium close-up. After the protagonist lands the final blow, his body returns to his drunken state, casually holding onto the wine jar or the corner of the table, as if nothing happened. One hand could hold a wine jug, the wine still dripping, dust slowly falling, and the enemy fell to the ground. The visuals should have the charm of a character who "returns to a drunken state after a fight." The description section reads: "Returning to drunkenness and ending the momentum." [Image Requirements] - Each square must have a clear highlight point; 12 squares are not allowed to be just regular punches - Each frame's shot, camera position, and key action should have variation - Rich camera variation: medium and long shots, close-ups, close-ups, low camera angles, enemy POV, dynamic shots, close-up shots, and final freeze shots - Clear environmental interactions: wooden tables, benches, wine jars, wine bowls, wine, dust, and smoke should all be part of the image - Strong strike feedback: enemies are knocked back, knocked back, knocked over, or blasted away - There may be slight air disturbances, dust and smoke vibrations, and alcohol odor fluctuations, but they should be realistic and not fantastical - The overall movement must be continuous and dynamic, not just 12 unrelated shots