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Cyborg Damage Level Guide

GI2_11496 2026-07-02 x Content Creation
cyborgmechanical-skeletondamage-levels

【プロンプト】 Based on the person or character in the attached image, the original facial features, eye impression, hairstyle, hair color, facial expressions, body s…

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Cyborg Damage Level Guide

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【プロンプト】
Based on the person or character in the attached image, the original facial features, eye impression, hairstyle, hair color, facial expressions, body shape, clothing, poses, composition, color scheme, lighting, and background atmosphere are maintained as much as possible, while being represented as a cyborg-like entity composed of mechanical skeletons inside. 
While maintaining the overall appearance to look original, parts of the outer skin and surface are peeled off according to the selected degree of damage, exposing artificial muscles, fibrous protective tissue, nerve cables, metal frames, joint units, hydraulic mechanisms, circuits, light-emitting elements, and precision mechanical parts. 
Avoid the phrase "under a single thin layer of skin, precision machinery is packed tightly." 
The internal structure is depicted as a multilayered structure centered around a humanoid mechanical skeleton, layered with artificial muscles, nerve cables, protective tissue, and outer skin. 
At damaged areas, artificial muscles and fibrous protective materials can be seen deep within the torn outer skin, and further inside, the metal frame, joint units, drive parts, wiring, and luminous parts are partially visible. 
The mechanical parts are naturally arranged along the flow of the human body and characters' skeleton, muscles, and joints. 
It doesn't look like a mecha is attached just behind the skin. 
Damaged areas should be given depth, allowing the internal structure to be visible in the order of the outer skin, protective layer, artificial muscles, and mechanical skeleton. 
The peeling of the outer skin is naturally described as cracks, peels, chips, and cracks. 
Mechanical parts are rendered in high definition and realism, or with textures that match the original image style. 
The entire body is not fully robotic, so the original character's charm and distinctiveness are preserved. 
Rather than depicting live internal organs or excessive bloodshed, the focus is on artificial materials, mechanical skeleton, and artificial muscles. 

[Damage Level 1: Minor Damage]
The appearance is almost exactly the same as in the original photos. 
Add small cracks, scrapes, and peeling of the outer skin to parts of the face, neck, shoulders, arms, legs, etc. 
Behind the peeled outer skin, you can see a glimpse of artificial muscles, fibrous protective tissue, and thin nerve cables. 
Further inside, only a faint visible metal skeleton frame and small joint parts are visible. 
There is no electric spark, or only very weak. 
The first impression is the original person, but up close, you can tell the interior is an artificial structure. 

[Damage Grade 2: Moderate Damage]
While preserving the original characters and characters, a clear cyborg structure is added. 
Moderate peeling or damage is applied to parts of the face, neck, shoulders, arms, chest, legs, and other areas. 
At damaged areas, depict the depth in the order of the outer skin, protective layer, artificial muscles, nerve cables, and metal skeleton. 
Inside, metal frames, artificial muscles, joint units, hydraulic parts, control cables, circuits, and luminous parts are naturally arranged. 
The edges of damaged areas are naturally represented as peeled outer skin, cracks, and chipped surface materials. 
You may add weak electrical sparks or faint glow from internal circuits. 
We preserve our humanity, character, and beauty. 

[Damage Level 3: Severe Damage]
Severe damage depiction. However, make sure it is clearly the person or character from the original image. 
The outer skin peels off significantly from the area around one eye to the cheek, exposing artificial muscles, nerve cables, the surrounding structures of the mechanical eye, and the metal frame. 
Around the eyes, rather than just under the skin where machines are packed, the eye socket frame, artificial muscles, protective layers, and mechanical eye units are gradually visible. 
Large outer skin defects or exposure of the mechanical skeleton may also be added to the shoulders, arms, chest, legs, etc. 
For damaged areas, I add crackling electrical sparks, short-circuited discharges, fine sparks, and glowing wire breakage effects. 
The internal mechanism may appear dense, but the internal structure should have natural margins and layers. 
Metal skeleton, joint units, artificial muscles, cables, circuits, light-emitting elements, and hydraulic mechanisms are made visible according to the structure of the human body. 
It's nice to create a slightly eerie and tense atmosphere. 
However, excessive bloodshed, visceral depictions, and overly strong gore depictions are avoided. 

【ネガティブプロンプト】
Precision machinery packed tightly beneath a thin layer of skin, densely packed mechanical details just beneath the skin, mechanical parts merely attached to the surface, machine placement ignoring human anatomy, full robotization of the entire body, alienation, facial disfigurement, drastic changes in body shape, major changes in hairstyle and clothing, major background changes, excessive bleeding, depiction of internal organs, overly strong gore expressions, unnatural joints, extra limbs, distorted faces, low quality, sloppy mechanical parts, loss of original character characteristics