Goku Prompt Hub

Curated Prompt Vault

Character Archive Board Design

GI2_12799 x Content Creation
character designgame artconcept sheet

Please create a highly polished, highly unified "Character Setting Archive Board" based on [theme / worldview / character design] that is suitable for serializ…

Cover Preview

Character Archive Board Design

Cover Preview

Full Prompt

⚡Generate
Please create a highly polished, highly unified "Character Setting Archive Board" based on [theme / worldview / character design] that is suitable for serialization.

This is not an ordinary character illustration or a single character art poster, but an official character overview image combining "main character art display + skill animation display + emote settings + three-view explanation + weapon and equipment display + color palette explanation + brand title system." The overall visuals should resemble the game setting set, character profile pages, project proposal boards, or standard display pages in IP visual development documents, combining character appeal with clear information organization and setting explanations.

[Basic Settings]
- Theme / Worldview: [Theme]
- Project Name / Brand Name: [Brand Name]
- Character Name: [Character Name]
- Identity / Profession / Faction: [Character Identity]
- Core Temperament: [Character temperament, such as coldness, elegance, bravery, wildness, mystery, fierceness]
- Combat Roles: [Combat roles, such as Warrior, Knight, Mage, Assassin, Gunner, Guardian]
- Weapon Type: [Weapon Type]
- Elemental Attribute / Ability Direction: [Ability Direction]
- Main Color: [Main Color]
- Auxiliary Color: [Auxiliary Color]
- Accent Color: [Accent Color]
- Style Direction: [Style direction, such as anime-style game concept art, light, thick character design, fantasy epic, futuristic sci-fi, Eastern fantasy]
- Aspect ratio: [Aspect ratio, recommended 3:2 landscape format]

[Auto-Completion Rules]
If users have not filled in complete basic character settings, or if some fields are empty, please do not stop generating them. Instead, automatically derive and complete a complete, reasonable, and unified set of character settings based on [theme], [worldview], [character identity], [combat positioning], [weapon type], [ability direction], [main color tone], and [style direction].

When auto-completion, prioritize generating the following content and ensure logical consistency:
- Character gender orientation
- Sense of age (youth / youth / adulthood / maturity)
- Body characteristics (tall, robust, light, burly, etc.)
- Facial temperament (calm, sharp, gentle, wild, noble, mysterious, etc.)
- Hairstyle and hair color
- Costume structure (robes, armor, capes, light gear, uniforms, ceremonial wear, utility outfits, etc.)
- Armor and accessory proportions
- Weapon appearance style
- Skill effect form
- Facial tendencies
- Clothing and equipment details in three views

Auto-completion isn't randomly patched together; it's about forming a unified plan around the same role's role. The final character must have clear distinctiveness and closely match the worldview, class, color scheme, and combat style.

[Automatic Combination Recommendation Logic]
If users have not clearly filled in character details, please prioritize combining basic character settings based on the following logic:
1. Determine the general direction of your character based on the [worldview], such as fantasy, sci-fi, Eastern fantasy, steampunk, futuristic cities, mythological epics, etc.;
2. Determine your character's size, clothing structure, armor level, and weapon temperament based on [Character Identity / Combat Role];
3. Determine skill movement forms, effects direction, combat stances, and equipment details based on [weapon type / ability direction].
4. Decide on clothing colors, weapon materials, energy colors, and overall visual recognition based on [main color tone / secondary color / accent color].
5. According to the [style direction], unify character facial shaping, costume language, lighting and shadow handling, and modular expression methods.

If users only provide a small number of keywords, the full character setting should be automatically generated. For example:
- Only for the "Flame Knight" → Automatically adds age sensing, cape, red-gold-black color scheme, spear or greatsword, flame skill effects, heroic expressions, etc.;
- Only for "Ice Princes"→ automatically replenishes blue, white, silver, light or ceremonial armor, longsword or staff, ice crystal skills, calm demeanor, etc.

[Image Structure Requirements]
The entire image uses a horizontal character setting explanation board layout, organized with a "left main and right auxiliary" structure:

1. Left main visual area:
- Place a large, highly finished character portrait as the visual focal point of the entire image
- Character postures are complete, with strong recognizability and charisma
- Clothing, armor, capes, patterns, accessories, weapons, and other details are clearly defined
- Characters should clearly reflect their professional attributes and worldview affiliation
- You can add a small amount of faded character shadows or background support outlines to enhance the layers, but do not overshadow the main subject

2. Top left title and introduction area:
- Display a large English title or series title, such as the character's series name or brand name
- Match with character Chinese name, subtitle, faction, profession, or identity tag
- Add a concise character background introduction to create a profile page-like feel
- The title layout is simple and powerful, reflecting a brand visual system

3. Top right skill display area:
- Display a set of character skill animation animations, about 4~6 in number
- Includes instantaneous actions such as dashing, swinging, casting spells, bursts, ultimates, and area attacks
- Each action should retain character identification features and skill effect styles
- Skill modules like action breakdown displays or battle description diagrams

4. Center-right expression display area:
- Displays about 4 character avatar emojis
- Such as calmness, anger, surprise, contemplation, cold laughter, closed eyes, etc
- The emoticon should match the main character art style to complement the character's personality layers

5. Lower three-view area:
- Displays views of the character from the front, side, and back
- Used to clearly explain clothing structure, cloak outline, armor design, hairstyle back, shoe and boot styling, etc
- The three drawings are relatively regular, clear, and unified, resembling the official design draft

6. Right Weapon and Additional Settings Area:
- Display the character's main weapon individually, with partial splits or multiple angles added if necessary
- Paired with a brief weapon name and description
- Small supplementary elements such as faction emblems, element icons, and character emblems can be added

7. Color Panel Area:
- Use 3~5 color blocks to display the character's main color scheme
- The color palette should match the colors of character outfits, weapons, and special effects
- Enhance the visual recognition of your character

[Visual Style Requirements]
- The overall background is mainly light gray-white, misty white, and cool white, clean and restrained, with ample blank space
- The page has the vibe of an official setting book, game info page, and character specification board
- The artwork combines exquisite illustrations with rational layout and manual-like feel
- Clear module boundaries, well-aligned layouts, and reasonable information partitioning
- Main body rendered with fine detail, with unified styles for expressions, actions, weapons, and three views
- Clean lighting and shadows; avoid overly realistic or heavy lighting
- Maintain a light UI, modern feel, brand feel, and proposal feel
- Don't make it a messy collage or overly flashy posters

[Output Target]
Generate a character setting archive suitable for series reuse, allowing viewers to instantly see the character's image, class positioning, skill style, equipment features, and world-building. The whole must simultaneously possess "strong visual appeal" and "high information organization."

[Implementation Principles]
- If the user fills out the information completely, the user settings are faithfully executed first;
- If the user only fills in part of the content, fill in the missing fields;
- If the user fills in very little, a complete basic character setting is automatically combined;
- Whether manually set or auto-completed, the final character must have a unified, complete, and serializable visual logic.