Curated Prompt Vault
Anime World Building Design Sheet
[Content to be output] World-building materials + original anime character setting materials *Please visualize not only the characters but also the environment…
Goku Prompt Hub
Curated Prompt Vault
[Content to be output] World-building materials + original anime character setting materials *Please visualize not only the characters but also the environment…
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[Content to be output] World-building materials + original anime character setting materials *Please visualize not only the characters but also the environment, culture, systems, technology, and lifestyle of the world where the character lives. [Seed of Worldview] Enter here [Number of Worldview Proposals] Enter here *For example, if you want to compare only one proposal or multiple proposals [Number of Participants] Enter here [Roles & Functions] Enter here [Setting & Environment] Enter here * If there are few specifications, please design a new one based on the input terms: 'climate, terrain, resources, hazards, means of transportation, and form of dwelling.' [Society & Systems] Enter here * Please design community rules, role division, identity expression, affiliation seal, exchange method, and rituals that match the input content. [Techniques, Beliefs, and Taboos] Enter here *Please naturally derive from the input your input material processing, recording methods, communication, prayers, taboos, festivals, body decorations, and so on from the input in that world. [Lifestyle Culture] Enter here * Residence, food, means of transportation, work tools, ways of dressing, meaning of decoration, seasonal events, coins, writing, coats of arms, etc. [Overall Atmosphere] Enter here [Characteristics of That World] Enter here [Key Points] Enter here [Direction of Finish] Enter here *Examples: Want to enhance the sense of everyday life/increase mystique/increase the practicality of costumes/show more architecture/make it more cheerful for children, etc [Differentiated Instructions] Enter here [Animation Tone] Smooth line art, flat anime coloring, subtle cel shading, only one shadow level, no gradient, no thick painting, no realistic texture expression, no strong light and shadow effects, a flat look that is easy to animate [Anime Conversion Instructions] While maintaining the original design's structure, motifs, color schemes, roles, and cultural meanings, please simplify the drawing for the main anime. Use a flat anime coloring scheme with only one level of shadowing. For semi-transparent materials and thin fabric, use a textured cel animation style with surface arrangements, rather than realistic textures. Based on the above input, create an image resembling the original anime's "World Setting Materials + Character Setting Materials." Purpose: Visually convey the world in which the character lives, not just individually. Please make setting materials that show the world's environment, culture, daily tools, architecture, means of transportation, and the origins of clothing as a whole. Most importantly: First, extract a "visual rule" unique to that world from your input. Reflect those visual rules in the background, architecture, tools, costumes, color schemes, materials, emblems, and layout. Desired Finish: - It looks like 'clothes, tools, and homes that people living in this world would use daily.' - Characters, backgrounds, tools, text, and material samples all appear to be from the same cultural sphere - The unique environment, resources, and lifestyle habits born from the seeds of the worldview are conveyed - Forms are created not from existing genre symbols, but from everyday needs - It features a form language, color, and material feel that instantly reveal "this world's unique qualities." How to advance the idea: 1. Decide the "environment" of that world based on the input content - Consider climate, terrain, light, seasons, hazards, difficulty of movement, and resource distribution 2. Determine your "life" based on your environment - Think about housing, food, work, travel, storage, exchanges, records, and celebrations 3. Decide on "clothes and tools" based on daily life - Consider how to fasten, stack, carry, protect, and showcase status and skills 4. Decide on the character's appearance based on clothes and tools - Instead of face or hairstyle, express individuality through clothing, equipment, materials, color schemes, and silhouettes 5. Decide on the "magazine design" based on the world's visual rules - Creating setting materials that reflect the recording medium, patterns, margins, and diagram methods of that world Instructions for increasing worldview diversity: Each time, invent a new cultural sphere according to your input. If you submit multiple worldview proposals, make sure each has its own lifestyle principles, material principles, and aesthetic sensibilities. For each proposal, please make significant changes to the following. - Terrain and climate appearance - The shape of a residence or streetscape - Main ingredients - The meaning of color - The silhouette of the costume - How to hold, store, and carry tools - How to create symbols, letters, patterns, and coats of arms - Format of the magazine layout Idea candidates: *The following are not fixed themes, but ideas for finding your own direction that fits your input. Choose only the elements you need, and change the combinations each time. Environmental Direction: Arid regions, cold regions, highlands, wetlands, volcanic ash zones, mirror lakes, misty valleys, windy zones, polar night, lands with huge shadows, low gravity, narrow valleys, floating strata, forests with little light, canyons echoing with sound, plains where water levels change with the seasons, mineral-emitting caves, hills where sand sings, transparent ice fields, heated cobblestones, towns sunk beneath clouds Material direction: Paper, bone, pottery, leather, textiles, resin, glass, stone powder, shells, bamboo, straw, spices, dyes, crystals, recycled materials, compressed fabric, lacquer, ash, feathers, dried plants, thin wooden boards, woven cords, gypsum, amber, wool, paper cords, baked cloth, salt crystals, polished stones Cultural Direction: Oral culture, mask culture, incense identification cards, knot characters, shadow puppet records, seasonal migration, silent rituals, doors opened by sound, festivals offering colors, customs of decorating only one hand, family lineage of inheriting old cloth, the custom of recording sleep, counting dates by the sound of rain, culture indicating status through tableware, communities making contracts through dance, clothing indicating age through patterns Structural Orientation: Fold, roll, knit, hang, insert, tie, stack, fold, seal, carve, see-through, cover, divide, exchange, rewind, bundle, press, sew and close, take off and reassemble, inflate, fold and carry, expand to make a roof What to include in the output: 1. Worldview board - Small landscapes, cityscapes, living spaces, facilities, terrain, climate, and sights that symbolize the world - Tools, signs, coats of arms, currency, letters, containers, furniture, vehicles, and work tools that reveal the world's sense of life - Visual elements that instantly reveal culture, institutions, faith, or technology - A structure that shows the global color scheme rules, main materials, and shape language 2. Character setting materials - A standing pose where the entire body is visible - Costumes that convey one's profession or position through appearance - Small costume detail diagrams, equipment diagrams, rear diagrams, and carry-on diagrams are arranged as appropriate - Expressing individuality not through face or hairstyle, but through clothing, equipment, materials, structure, color scheme, silhouette, and cultural symbols 3. Connecting the world and characters - Make it clear that a character's clothing and equipment originated from the environment, systems, technology, beliefs, and lifestyle of that world - Give practical reasons for fastening, overlapping, storage, accessories, moving parts, and personal belongings - Decorations carry meanings such as position, faith, affiliation, region, profession, ritual, or material restrictions 4. Magazine design - The layout of the setting materials itself is also changed to match the world setting - Reflect recording media and illustrated methods that seem likely to be used in that world on the magazine page - Keep the text sparing, keeping short English labels, numbers, arrows, and symbols - Prioritize visuals and make it look like an official setting materials book or concept art sheet Layout Direction: Choose the most suitable type based on the following characteristics according to your input and the worldview. Instead of using the same format every time, please vary it according to the world's culture and recording methods. - A neat record paper style - A detailed observation notebook with plenty of space - Densely packed like a household tool catalog - A travel record style made by piecing together fragments - Circular ceremonial illustration style - Diagonal composition with a flow chart style - Asymmetrical specimen mount style - A documentary-style style with textile patterns as the background - Stage design style - Folk tool encyclopedia style - A composition reminiscent of murals and ritual arrangements - Material sample structure similar to a product catalog Worldview Design Focus: - Environment: climate, terrain, resources, hazards, and difficulty of movement - Living: housing, meals, labor, mobility, storage, tools, exchange/currency - Community: Positions, insignia, uniform standards, rituals, family, mentor and junior, business, education - Technology: tools, material processing, transportation, communications, energy, recording media - Beliefs and thoughts: heraldry, taboos, prayers, funerals, festivals, body decorations - Aesthetic sense: shape, color, margins, patterns, symmetry/asymmetry, oldness/novelty Costume Design Focus: - Give the silhouette distinct features - Give the materials a sense of worldview - Give color meaning - Give fasteners, overlaps, storage, accessories, and movable parts distinctive features - Give them practical items that show their role and purpose - Include cultural symbols unique to the world - Make it identifiable even from a distance - Maintain a sense of unity as residents of the same world, while clarifying differences in roles Differentiation rules: For each character and each worldview, please ensure the following do not overlap. 1. The world's shape language 2. Terrain and environmental appearance 3. Architecture and streetscape structure 4. Main material 5. Color scheme rules 6. Costume silhouette 7. Equipment structure 8. Cultural symbols 9. Uses of the costume 10. The atmosphere of the magazine design Finished quality standards: - Not a mass-produced fantasy; you can see the origins of its world - Costumes, tools, architecture, letters, and patterns appear to belong to the same cultural sphere - A character's profession and position are conveyed through their costumes and belongings - Decorations carry meanings not only in beauty but also in life, faith, belonging, and function - The background is not just decoration, but serves as the character's living environment - When there are multiple worldview proposals, you instantly recognize that they belong to different styles How to show images: - High resolution - Anime-style - Delicate line art - Clean cel paint - Official setting materials book and concept art sheet style - A mixed layout of a world board + full-body character illustrations + equipment and item details - Include small background cuts, architectural cross-sections, tool drawings, coats of arms, and material samples as appropriate - Title, number, and short English labels should be kept to a minimum - Minimal text and prioritizing visuals Verification before output: - Unique environments, materials, and lifestyle habits derived from input can be seen - The world board and character costumes are connected by the same visual rules - Not only characters but also household items, architecture, materials, and cultural symbols are featured - There are practical or cultural reasons for the shape of clothing or equipment - If there are multiple proposals, each proposal has its own principle of life, material, or aesthetic Ultimate goal: Make your design convey the origins of the world, the lives of the residents, material constraints, cultural meanings, community rules, and technology. Whether you see the characters, backgrounds, or tools, you should create a sense of unity that recognizes you belong to the same world. If you have a different worldview, make sure you recognize it as a different genre the moment you see it.